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fresh-home/automations/rooms/great_room/great_room_lights_to_on.yaml
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2025-12-06 09:12:49 -05:00

163 lines
5.1 KiB
YAML

alias: Great Room Lights to On
id: automation_great_room_lights_to_on
mode: single
# Hide warnings when triggered while in delay.
max_exceeded: silent
trigger:
- platform: state
id: mode_change
entity_id:
- input_select.great_room_mode
- input_select.automatic_light_profile
- platform: state
id: light_level
entity_id: binary_sensor.great_room_naturally_lit
from: "on"
to: "off"
- platform: state
id: occupied
entity_id:
- binary_sensor.great_room_occupied
- input_boolean.great_room_occupied
to: "on"
# - platform: state
# id: motion
# entity_id: binary_sensor.great_room_motion
# to: "on"
condition:
- alias: "Home is occupied"
condition: state
entity_id: input_boolean.home_occupied
state: "on"
- alias: "Great Room Light Cycle is off"
condition: state
entity_id: input_boolean.great_room_light_cycle
state: "off"
- alias: "lighting automations enabled"
condition: state
entity_id: input_boolean.lighting_automations
state: "on"
- alias: "Check if light should turn on"
condition: or
conditions:
- alias: "Guest mode is on"
condition: state
entity_id: input_boolean.guest_mode
state: "on"
- alias: "Motion or occupancy were detected in a dim room"
condition: and
conditions:
- alias: "Light level below trigger amount"
condition: state
entity_id: binary_sensor.great_room_naturally_lit
state: "off"
- alias: "Motion or occupancy were detected"
condition: or
conditions:
- alias: "Motion was detected"
condition: trigger
id: "motion"
- alias: "Occupancy was detected"
condition: trigger
id: "occupied"
- alias: "A scene changed and the lights are already on"
condition: and
conditions:
- condition: trigger
id: "mode_change"
- condition: state
entity_id: input_boolean.great_room_occupied
state: "on"
variables:
switch_name: switch.great_room_motion_switch
light_name: great_room_hue
mode_name: input_select.great_room_mode
action:
- alias: "Make sure Z-Wave switch is turned on"
action: homeassistant.turn_on
target:
entity_id: "{{ switch_name }}"
- choose:
- alias: "If the room is set to manual, just turn the lights on"
conditions:
- alias: "Room set to manual"
condition: state
entity_id: input_select.great_room_mode
state: Manual
sequence:
- action: light.turn_on
target:
entity_id: light.great_room_hue
- alias: "If the room is set to auto and the lights are on, change to the Automatic Light Profile scene with a transition"
conditions:
- alias: "Room set to auto"
condition: state
entity_id: input_select.great_room_mode
state: Auto
- alias: "Lights are on"
condition: state
entity_id: light.great_room_hue
state: "on"
sequence:
- action: scene.turn_on
data:
transition: "{{ states('input_number.light_scene_transition') }}"
target:
entity_id: "scene.{{light_name}}_{{states('input_select.automatic_light_profile').lower().replace(' ','_')}}"
- alias: "If the room is set to auto and the lights are off, change to the Automatic Light Profile scene without a transition"
conditions:
- alias: "Room set to auto"
condition: state
entity_id: input_select.great_room_mode
state: Auto
- alias: "Lights are off"
condition: state
entity_id: light.great_room_hue
state: "off"
sequence:
- action: scene.turn_on
target:
entity_id: "scene.{{light_name}}_{{states('input_select.automatic_light_profile').lower().replace(' ','_')}}"
- alias: "If the room is not set to auto and the lights are on, change to the Great Room Mode scene with a transition"
conditions:
- alias: "Room not manual or auto and lights are on"
condition: state
entity_id: light.great_room_hue
state: "on"
sequence:
- action: scene.turn_on
data:
transition: "{{ states('input_number.light_scene_transition') }}"
target:
entity_id: "scene.{{light_name}}_{{states(mode_name).lower().replace(' ','_')}}"
- alias: "If the room is not set to auto and the lights are on, change to the Great Room Mode scene without a transition"
conditions:
- alias: "Room not manual or auto and lights are off"
condition: state
entity_id: light.great_room_hue
state: "off"
sequence:
- action: scene.turn_on
target:
entity_id: "scene.{{light_name}}_{{states(mode_name).lower().replace(' ','_')}}"
- delay: 1