alias: Great Room Lights to On id: automation_great_room_lights_to_on mode: single # Hide warnings when triggered while in delay. max_exceeded: silent trigger: - platform: state id: mode_change entity_id: - input_select.great_room_mode - input_select.automatic_light_profile - platform: state id: light_level entity_id: binary_sensor.great_room_naturally_lit from: "on" to: "off" - platform: state id: occupied entity_id: - binary_sensor.great_room_occupied - input_boolean.great_room_occupied to: "on" # - platform: state # id: motion # entity_id: binary_sensor.great_room_motion # to: "on" condition: - alias: "Home is occupied" condition: state entity_id: input_boolean.home_occupied state: "on" - alias: "Great Room Light Cycle is off" condition: state entity_id: input_boolean.great_room_light_cycle state: "off" - alias: "lighting automations enabled" condition: state entity_id: input_boolean.lighting_automations state: "on" - alias: "Check if light should turn on" condition: or conditions: - alias: "Guest mode is on" condition: state entity_id: input_boolean.guest_mode state: "on" - alias: "Motion or occupancy were detected in a dim room" condition: and conditions: - alias: "Light level below trigger amount" condition: state entity_id: binary_sensor.great_room_naturally_lit state: "off" - alias: "Motion or occupancy were detected" condition: or conditions: - alias: "Motion was detected" condition: trigger id: "motion" - alias: "Occupancy was detected" condition: trigger id: "occupied" - alias: "A scene changed and the lights are already on" condition: and conditions: - condition: trigger id: "mode_change" - condition: state entity_id: input_boolean.great_room_occupied state: "on" variables: switch_name: switch.great_room_motion_switch light_name: great_room_hue mode_name: input_select.great_room_mode action: - alias: "Make sure Z-Wave switch is turned on" action: homeassistant.turn_on target: entity_id: "{{ switch_name }}" - choose: - alias: "If the room is set to manual, just turn the lights on" conditions: - alias: "Room set to manual" condition: state entity_id: input_select.great_room_mode state: Manual sequence: - action: light.turn_on target: entity_id: light.great_room_hue - alias: "If the room is set to auto and the lights are on, change to the Automatic Light Profile scene with a transition" conditions: - alias: "Room set to auto" condition: state entity_id: input_select.great_room_mode state: Auto - alias: "Lights are on" condition: state entity_id: light.great_room_hue state: "on" sequence: - action: scene.turn_on data: transition: "{{ states('input_number.light_scene_transition') }}" target: entity_id: "scene.{{light_name}}_{{states('input_select.automatic_light_profile').lower().replace(' ','_')}}" - alias: "If the room is set to auto and the lights are off, change to the Automatic Light Profile scene without a transition" conditions: - alias: "Room set to auto" condition: state entity_id: input_select.great_room_mode state: Auto - alias: "Lights are off" condition: state entity_id: light.great_room_hue state: "off" sequence: - action: scene.turn_on target: entity_id: "scene.{{light_name}}_{{states('input_select.automatic_light_profile').lower().replace(' ','_')}}" - alias: "If the room is not set to auto and the lights are on, change to the Great Room Mode scene with a transition" conditions: - alias: "Room not manual or auto and lights are on" condition: state entity_id: light.great_room_hue state: "on" sequence: - action: scene.turn_on data: transition: "{{ states('input_number.light_scene_transition') }}" target: entity_id: "scene.{{light_name}}_{{states(mode_name).lower().replace(' ','_')}}" - alias: "If the room is not set to auto and the lights are on, change to the Great Room Mode scene without a transition" conditions: - alias: "Room not manual or auto and lights are off" condition: state entity_id: light.great_room_hue state: "off" sequence: - action: scene.turn_on target: entity_id: "scene.{{light_name}}_{{states(mode_name).lower().replace(' ','_')}}" - delay: 1