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fresh-home/blueprints/automation/clevertwain/room_lights_to_on.yaml
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2024-04-14 14:08:56 -04:00

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YAML

blueprint:
name: Room Lights to On
description: "## Room Lights to On\n\nThis blueprint will turn on lights\
\ in a room based off of the criteria specified. The room will need an input_boolean\
\ to use for determining if it is occupied. It will also need an input_select to determine\
\ whether the room is in Auto mode, Manual mode, or forcefully off.\n\nIf specified\
\ a switch will also be turned off when the room is in Guest mode"
domain: automation
input:
light_name:
name: Light Name
description: The name of the light that need to be turned on (without the light.##)
selector:
text:
auto_option:
name: Auto Option
description: The Input_Select option that implies the room is in Auto mode.
default: Auto
selector:
text:
manual_option:
name: Manual Option
description: The Input_Select option that implies the room is in Manual mode.
default: Manual
selector:
text:
off_option:
name: Off Option
description: The Input_Select option that implies the room is forcefully Off.
default: 'Off'
selector:
text:
occupancy_sensor:
name: Occupancy Sensor
description: The Binary_Sensor that defines whether the room is occupied
selector:
entity:
domain: binary_sensor
motion_sensor:
name: Motion Sensor
description: The motion sensor (or group) that defines whether the room is occupied
selector:
entity:
automatic_profile:
name: Automatic Profile
description: The Input_Select that describes the mode to use when a room is set to Auto
default: input_select.automatic_light_profile
selector:
entity:
domain: input_select
room_occupied:
name: Room Occupied
description: The Input_Boolean that describes whether the room is occupied
selector:
entity:
domain: input_boolean
room_mode:
name: Room Mode
description: The Input_Select that describes what mode the room is in
selector:
entity:
domain: input_select
home_occupied:
name: Home Occupied
description: The Input_Boolean that describes whether the home is occupied
default: input_boolean.home_occupied
selector:
entity:
domain: input_boolean
light_level_sensor:
name: Light Level Sensor
description: To keep from turning the light on when the room is already naturally lit, this sensor is checked
selector:
entity:
domain: sensor
device_class: illuminance
light_level_trigger:
name: Light Level Trigger
description: The Input_Number that is compared against the specified light level sensor
selector:
entity:
domain: input_number
light_scene_transition:
name: Light Scene Transition
description: The Input_Number that specifies the transition length when needed
default: input_number.light_scene_transition
selector:
entity:
domain: input_number
manual_switch:
name: Manual Switch (Optional)
description: The Switch that should be turned off if the room is in Manual mode
selector:
entity:
lighting_automations:
name: Lighting Automations
description: The Input_Boolean that describes whether lighting automations are enabled
default: input_boolean.lighting_automations
selector:
entity:
domain: input_boolean
guest_mode:
name: Guest Mode (Optional)
description: The Input_Boolean that describes whether guest mode is enabled
default: input_boolean.guest_mode
selector:
entity:
domain: input_boolean
mode: single
max_exceeded: silent
variables:
switch_name: !input manual_switch
light_name: !input light_name
light_entity: "{{'light.' ~ light_name}}"
room_mode: "{{'input_select.' ~ light_name}}"
automatic_profile: !input automatic_profile
light_scene_transition: !input light_scene_transition
light_level_trigger: "{{'input_number.' ~ light_name ~ '_light_level_trigger'}}"
occupancy_sensor: "{{'binary_sensor.' ~ light_name ~ '_occupied'}}"
auto_option: !input auto_option
manual_option: !input manual_option
off_option: !input off_option
trigger:
- platform: state
id: mode_change
entity_id:
- !input room_mode
- !input automatic_profile
- platform: state
id: light_level
entity_id:
- !input light_level_sensor
- !input light_level_trigger
- platform: state
id: occupied
entity_id: !input occupancy_sensor
to: "on"
- platform: state
id: motion
entity_id: !input motion_sensor
to: "on"
- platform: state
entity_id: !input room_occupied
to: "on"
condition:
- alias: "Home is occupied"
condition: state
entity_id: !input home_occupied
state: "on"
- alias: "Check if light should turn on"
condition: or
conditions:
- alias: "Guest mode is on"
condition: state
entity_id: !input guest_mode
state: "on"
- alias: "Motion or occupancy were detected in a dim room"
condition: and
conditions:
- alias: "Light level below trigger amount"
condition: numeric_state
entity_id: !input light_level_sensor
below: !input light_level_trigger
- alias: "Motion or occupancy were detected"
condition: or
conditions:
- alias: "Motion was detected"
condition: trigger
id: "motion"
- alias: "Occupancy was detected"
condition: trigger
id: "occupied"
- alias: "A scene changed and the lights are already on"
condition: and
conditions:
- condition: trigger
id: "mode_change"
- condition: state
entity_id: !input room_occupied
state: "on"
action:
- alias: "Make sure the switch is turned on"
service: homeassistant.turn_on
target:
entity_id: !input manual_switch
- choose:
- alias: "If the room is set to manual, just turn the lights on"
conditions:
- "{{is_state(room_mode,manual_option)}}"
sequence:
- service: light.turn_on
target:
entity_id: "{{light_entity}}"
- alias: "If the room is set to auto and the lights are on, change to the Automatic Light Profile scene with a transition"
conditions:
- "{{is_state(room_mode,auto_option)}}"
- "{{is_state(light_entity,'on')}}"
sequence:
- service: scene.turn_on
data:
transition: "{{ states(light_scene_transition) }}"
target:
entity_id: "scene.{{light_name}}_{{states(automatic_profile).lower().replace(' ','_')}}"
- alias: "If the room is set to auto and the lights are off, change to the Automatic Light Profile scene without a transition"
conditions:
- "{{is_state(room_mode,auto_option)}}"
- "{{is_state(light_entity,'off')}}"
sequence:
- service: scene.turn_on
target:
entity_id: "scene.{{light_name}}_{{states(automatic_profile).lower().replace(' ','_')}}"
- alias: "If the room is not set to auto and the lights are on, change to the room mode scene with a transition"
conditions:
- "{{is_state(light_entity,'on')}}"
sequence:
- service: scene.turn_on
data:
transition: "{{ states(light_scene_transition) }}"
target:
entity_id: "scene.{{light_name}}_{{states(mode_name).lower().replace(' ','_')}}"
- alias: "If the room is not set to auto and the lights are on, change to the room scene without a transition"
conditions:
- "{{is_state(light_entity,'off')}}"
sequence:
- service: scene.turn_on
target:
entity_id: "scene.{{light_name}}_{{states(mode_name).lower().replace(' ','_')}}"
- delay: 1