mirror of
https://github.com/CeeWeasel/fresh-home.git
synced 2026-08-09 18:40:14 -04:00
756 lines
24 KiB
YAML
756 lines
24 KiB
YAML
blueprint:
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name: Aqara Magic Cube
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description: Control anything using Aqara Magic Cube.
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domain: automation
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input:
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remote:
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name: Magic Cube
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description: Select the Aqara Magic Cube device
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selector:
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device:
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integration: zha
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manufacturer: LUMI
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multiple: false
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active_face:
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name: Active Face
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description: Select the number input for tracking active face
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selector:
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entity:
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domain: input_number
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multiple: false
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flip_90:
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name: Flip 90 degrees
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description: 'Actions to run when cube flips 90 degrees.
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This cancels all specific 90 degrees functions.
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e.g From side 1 to side 2 will be the same as from side 6 to side 2'
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default: false
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selector:
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boolean: {}
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cube_flip_90:
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name: Flip cube 90 degrees
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description: Action to run when cube flips 90 degrees. This only works if 'Flip
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90 degrees' is toggled
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default: []
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selector:
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action: {}
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flip_180:
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name: Flip 180 degrees
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description: 'Actions to run when cube flips 180 degrees.
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This cancels all specific 180 degrees functions
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e.g From side 1 to side 4 will be the same as from side 5 to side 2'
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default: false
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selector:
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boolean: {}
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cube_flip_180:
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name: Flip cube 180 degrees
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description: Action to run when cube flips 180 degrees. This only works if 'Flip
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180 degrees' is toggled
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default: []
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selector:
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action: {}
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flip_any:
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name: Flip cube to any side
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description: 'Actions to run when cube flips to any side.
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This cares about the end side, but cancels all specific flip functions.
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e.g From side 1 to side 2 will be the same as from side 6 to side 2
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but different than side 1 to side 5'
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default: false
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selector:
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boolean: {}
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cube_flip_1:
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name: Flip cube to side 1
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description: Action to run when cube flips to side 1. This only works if 'Flip
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any' is toggled
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default: []
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selector:
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action: {}
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cube_flip_2:
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name: Flip cube to side 2
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description: Action to run when cube flips to side 2. This only works if 'Flip
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any' is toggled
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default: []
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selector:
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action: {}
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cube_flip_3:
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name: Flip cube to side 3
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description: Action to run when cube flips to side 3. This only works if 'Flip
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any' is toggled
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default: []
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selector:
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action: {}
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cube_flip_4:
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name: Flip cube to side 4
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description: Action to run when cube flips to side 4. This only works if 'Flip
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any' is toggled
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default: []
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selector:
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action: {}
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cube_flip_5:
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name: Flip cube to side 5
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description: Action to run when cube flips to side 5. This only works if 'Flip
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any' is toggled
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default: []
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selector:
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action: {}
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cube_flip_6:
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name: Flip cube to side 6
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description: Action to run when cube flips to side 6. This only works if 'Flip
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any' is toggled
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default: []
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selector:
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action: {}
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slide_any_side:
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name: Slide any side
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description: 'Actions to run when cube slides on any side.
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This cancels all specific ''slide'' functions
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e.g Slide on side 1 will be the same as slide on side 2'
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default: false
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selector:
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boolean: {}
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cube_slide_any:
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name: Slide cube on any side
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description: Action to run when cube slides on any side. This only works if
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'Slide any side' is toggled
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default: []
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selector:
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action: {}
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knock_any_side:
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name: Knock on any side
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description: 'Actions to run when knocking cube regardless of the side.
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This cancels all specific ''knock'' functions
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e.g Knock on side 1 will be the same as knocking side 2'
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default: false
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selector:
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boolean: {}
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cube_knock_any:
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name: Knock cube on any side
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description: Action to run when knocking cube on any side. This only works if
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'Knock on any side' is toggled
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default: []
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selector:
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action: {}
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one_to_two:
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name: From side 1 to side 2
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description: Action to run when cube goes from side 1 to side 2
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default: []
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selector:
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action: {}
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one_to_three:
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name: From side 1 to side 3
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description: Action to run when cube goes from side 1 to side 3
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default: []
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selector:
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action: {}
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one_to_four:
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name: From side 1 to side 4
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description: Action to run when cube goes from side 1 to side 4
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default: []
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selector:
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action: {}
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one_to_five:
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name: From side 1 to side 5
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description: Action to run when cube goes from side 1 to side 5
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default: []
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selector:
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action: {}
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one_to_six:
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name: From side 1 to side 6
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description: Action to run when cube goes from side 1 to side 6
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default: []
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selector:
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action: {}
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two_to_one:
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name: From side 2 to side 1
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description: Action to run when cube goes from side 2 to side 1
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default: []
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selector:
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action: {}
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two_to_three:
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name: From side 2 to side 3
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description: Action to run when cube goes from side 2 to side 3
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default: []
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selector:
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action: {}
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two_to_four:
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name: From side 2 to side 4
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description: Action to run when cube goes from side 2 to side 4
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default: []
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selector:
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action: {}
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two_to_five:
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name: From side 2 to side 5
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description: Action to run when cube goes from side 2 to side 5
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default: []
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selector:
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action: {}
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two_to_six:
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name: From side 2 to side 6
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description: Action to run when cube goes from side 2 to side 6
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default: []
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selector:
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action: {}
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three_to_one:
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name: From side 3 to side 1
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description: Action to run when cube goes from side 3 to side 1
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default: []
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selector:
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action: {}
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three_to_two:
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name: From side 3 to side 2
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description: Action to run when cube goes from side 3 to side 2
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default: []
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selector:
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action: {}
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three_to_four:
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name: From side 3 to side 4
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description: Action to run when cube goes from side 3 to side 4
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default: []
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selector:
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action: {}
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three_to_five:
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name: From side 3 to side 5
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description: Action to run when cube goes from side 3 to side 5
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default: []
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selector:
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action: {}
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three_to_six:
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name: From side 3 to side 6
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description: Action to run when cube goes from side 3 to side 6
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default: []
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selector:
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action: {}
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four_to_one:
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name: From side 4 to side 1
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description: Action to run when cube goes from side 4 to side 1
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default: []
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selector:
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action: {}
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four_to_two:
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name: From side 4 to side 2
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description: Action to run when cube goes from side 4 to side 2
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default: []
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selector:
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action: {}
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four_to_three:
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name: From side 4 to side 3
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description: Action to run when cube goes from side 4 to side 3
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default: []
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selector:
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action: {}
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four_to_five:
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name: From side 4 to side 5
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description: Action to run when cube goes from side 4 to side 5
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default: []
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selector:
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action: {}
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four_to_six:
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name: From side 4 to side 6
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description: Action to run when cube goes from side 4 to side 6
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default: []
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selector:
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action: {}
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five_to_one:
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name: From side 5 to side 1
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description: Action to run when cube goes from side 5 to side 1
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default: []
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selector:
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action: {}
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five_to_two:
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name: From side 5 to side 2
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description: Action to run when cube goes from side 5 to side 2
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default: []
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selector:
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action: {}
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five_to_three:
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name: From side 5 to side 3
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description: Action to run when cube goes from side 5 to side 3
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default: []
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selector:
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action: {}
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five_to_four:
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name: From side 5 to side 4
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description: Action to run when cube goes from side 5 to side 4
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default: []
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selector:
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action: {}
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five_to_six:
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name: From side 5 to side 6
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description: Action to run when cube goes from side 5 to side 6
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default: []
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selector:
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action: {}
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six_to_one:
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name: From side 6 to side 1
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description: Action to run when cube goes from side 6 to side 1
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default: []
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selector:
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action: {}
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six_to_two:
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name: From side 6 to side 2
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description: Action to run when cube goes from side 6 to side 2
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default: []
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selector:
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action: {}
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six_to_three:
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name: From side 6 to side 3
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description: Action to run when cube goes from side 6 to side 3
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default: []
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selector:
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action: {}
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six_to_four:
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name: From side 6 to side 4
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description: Action to run when cube goes from side 6 to side 4
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default: []
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selector:
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action: {}
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six_to_five:
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name: From side 6 to side 5
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description: Action to run when cube goes from side 6 to side 5
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default: []
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selector:
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action: {}
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one_to_one:
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name: Knock - Side 1
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description: Action to run when knocking on side 1
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default: []
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selector:
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action: {}
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two_to_two:
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name: Knock - Side 2
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description: Action to run when knocking on side 2
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default: []
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selector:
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action: {}
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three_to_three:
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name: Knock - Side 3
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description: Action to run when knocking on side 3
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default: []
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selector:
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action: {}
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four_to_four:
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name: Knock - Side 4
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description: Action to run when knocking on side 4
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default: []
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selector:
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action: {}
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five_to_five:
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name: Knock - Side 5
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description: Action to run when knocking on side 5
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default: []
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selector:
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action: {}
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six_to_six:
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name: Knock - Side 6
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description: Action to run when knocking on side 6
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default: []
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selector:
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action: {}
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slide_on_one:
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name: Slide - Side 1 up
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description: Action to run when slides with Side 1 up
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default: []
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selector:
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action: {}
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slide_on_two:
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name: Slide - Side 2 up
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description: Action to run when slides with Side 2 up
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default: []
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selector:
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action: {}
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slide_on_three:
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name: Slide - Side 3 up
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description: Action to run when slides with Side 3 up
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default: []
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selector:
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action: {}
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slide_on_four:
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name: Slide - Side 4 up
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description: Action to run when slides with Side 4 up
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default: []
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selector:
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action: {}
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slide_on_five:
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name: Slide - Side 5 up
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description: Action to run when slides with Side 5 up
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default: []
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selector:
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action: {}
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slide_on_six:
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name: Slide - Side 6 up
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description: Action to run when slides with Side 6 up
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default: []
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selector:
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action: {}
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cube_wake:
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name: Wake up the cube
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description: Action to run when cube wakes up
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default: []
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selector:
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action: {}
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cube_drop:
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name: Cube drops
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description: Action to run when cube drops
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default: []
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selector:
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action: {}
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cube_shake:
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name: Shake cube
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description: Action to run when you shake the cube
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default: []
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selector:
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action: {}
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rotate_any_side:
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name: Rotate any side
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description: 'Actions to run when rotating cube regardless of the side.
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This cancels all side-specific ''rotate'' functions
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e.g Rotate on side 1 will be the same as rotating side 2'
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default: false
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selector:
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boolean: {}
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rotate_right:
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name: Rotate right
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description: Action to run when cube rotates right on any side. This only works
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if 'Rotate any side' is toggled
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default: []
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selector:
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action: {}
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rotate_left:
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name: Rotate left
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description: Action to run when cube rotates left on any side. This only works
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if 'Rotate any side' is toggled
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default: []
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selector:
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action: {}
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rotate_left_side_1:
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name: Rotate cube left with side 1 up
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default: []
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selector:
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action: {}
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rotate_left_side_2:
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name: Rotate cube left with side 2 up
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default: []
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selector:
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action: {}
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rotate_left_side_3:
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name: Rotate cube left with side 3 up
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default: []
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selector:
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action: {}
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rotate_left_side_4:
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name: Rotate cube left with side 4 up
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default: []
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selector:
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action: {}
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rotate_left_side_5:
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name: Rotate cube left with side 5 up
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default: []
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selector:
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action: {}
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rotate_left_side_6:
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name: Rotate cube left with side 6 up
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default: []
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selector:
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action: {}
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rotate_right_side_1:
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name: Rotate cube right with side 1 up
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default: []
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selector:
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action: {}
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rotate_right_side_2:
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name: Rotate cube right with side 2 up
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default: []
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selector:
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action: {}
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rotate_right_side_3:
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name: Rotate cube right with side 3 up
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default: []
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selector:
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action: {}
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rotate_right_side_4:
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name: Rotate cube right with side 4 up
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default: []
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selector:
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action: {}
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rotate_right_side_5:
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name: Rotate cube right with side 5 up
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default: []
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selector:
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action: {}
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rotate_right_side_6:
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name: Rotate cube right with side 6 up
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default: []
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selector:
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action: {}
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source_url: https://gist.github.com/rvaidya/3fe8a5f3b1d113ffa8625cf5ff2c88a3
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mode: restart
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max_exceeded: silent
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trigger:
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- platform: event
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event_type: zha_event
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event_data:
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device_id: !input remote
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action:
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- variables:
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command: '{{ trigger.event.data.command }}'
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value: '{{ trigger.event.data.args.value | default(0) }}'
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flip_degrees: '{{ trigger.event.data.args.flip_degrees | default(0) }}'
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flip_any: !input flip_any
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flip_90: !input flip_90
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flip_180: !input flip_180
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slide_any_side: !input slide_any_side
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knock_any_side: !input knock_any_side
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rotate_any_side: !input rotate_any_side
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flip90: 64
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flip180: 128
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slide: 256
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knock: 512
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shake: 0
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drop: 3
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active_face_entity: !input active_face
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active_face: '{{ states(active_face_entity) | int }}'
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activated_face: "\n{% if command == \"slide\" or command == \"knock\" %}\n\n {%
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if trigger.event.data.args.activated_face == 1 %} 1\n\n {% elif trigger.event.data.args.activated_face
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== 2 %} 5\n\n {% elif trigger.event.data.args.activated_face == 3 %} 6\n\n
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\ {% elif trigger.event.data.args.activated_face == 4 %} 4\n\n {% elif trigger.event.data.args.activated_face
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== 5 %} 2\n\n {% elif trigger.event.data.args.activated_face == 6 %} 3\n\n
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\ {% endif %}\n\n{% elif command == 'flip' %}\n\n {{ trigger.event.data.args.activated_face
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| int }}\n\n{% endif %}\n"
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from_face: "\n{% if command == \"flip\" and flip_degrees == 90 %}\n\n {{ ((value
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- flip90 - (trigger.event.data.args.activated_face - 1)) / 8) + 1 | int }}\n\n{%
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endif %}\n"
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relative_degrees: "\n{% if command == \"rotate_right\" or command == \"rotate_left\"
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%}\n\n {{ trigger.event.data.args.relative_degrees | float }}\n\n{% endif %}\n"
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- choose:
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- conditions:
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- '{{ command == ''checkin'' }}'
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sequence: !input cube_wake
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- conditions:
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- '{{ command == ''flip'' }}'
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sequence:
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- service: input_number.set_value
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target:
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entity_id: '{{ active_face_entity }}'
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data:
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value: '{{ activated_face | int }}'
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- choose:
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- conditions: '{{ flip_any }}'
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sequence:
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- choose:
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- conditions: '{{ activated_face == 1 }}'
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sequence: !input cube_flip_1
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- conditions: '{{ activated_face == 2 }}'
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sequence: !input cube_flip_2
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- conditions: '{{ activated_face == 3 }}'
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sequence: !input cube_flip_3
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- conditions: '{{ activated_face == 4 }}'
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sequence: !input cube_flip_4
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- conditions: '{{ activated_face == 5 }}'
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sequence: !input cube_flip_5
|
|
- conditions: '{{ activated_face == 6 }}'
|
|
sequence: !input cube_flip_6
|
|
- conditions:
|
|
- '{{ flip_degrees == 90 and flip_90 }}'
|
|
sequence: !input cube_flip_90
|
|
- conditions:
|
|
- '{{ flip_degrees == 180 and flip_180 }}'
|
|
sequence: !input cube_flip_180
|
|
- conditions:
|
|
- '{{ flip_degrees == 90 and activated_face == 1 }}'
|
|
sequence:
|
|
- choose:
|
|
- conditions: '{{ from_face == 2 }}'
|
|
sequence: !input two_to_one
|
|
- conditions: '{{ from_face == 3 }}'
|
|
sequence: !input three_to_one
|
|
- conditions: '{{ from_face == 5 }}'
|
|
sequence: !input five_to_one
|
|
- conditions: '{{ from_face == 6 }}'
|
|
sequence: !input six_to_one
|
|
- conditions:
|
|
- '{{ flip_degrees == 90 and activated_face == 2 }}'
|
|
sequence:
|
|
- choose:
|
|
- conditions: '{{ from_face == 1 }}'
|
|
sequence: !input one_to_two
|
|
- conditions: '{{ from_face == 3 }}'
|
|
sequence: !input three_to_two
|
|
- conditions: '{{ from_face == 4 }}'
|
|
sequence: !input four_to_two
|
|
- conditions: '{{ from_face == 6 }}'
|
|
sequence: !input six_to_two
|
|
- conditions:
|
|
- '{{ flip_degrees == 90 and activated_face == 3 }}'
|
|
sequence:
|
|
- choose:
|
|
- conditions: '{{ from_face == 1 }}'
|
|
sequence: !input one_to_three
|
|
- conditions: '{{ from_face == 2 }}'
|
|
sequence: !input two_to_three
|
|
- conditions: '{{ from_face == 4 }}'
|
|
sequence: !input four_to_three
|
|
- conditions: '{{ from_face == 5 }}'
|
|
sequence: !input five_to_three
|
|
- conditions:
|
|
- '{{ flip_degrees == 90 and activated_face == 4 }}'
|
|
sequence:
|
|
- choose:
|
|
- conditions: '{{ from_face == 2 }}'
|
|
sequence: !input two_to_four
|
|
- conditions: '{{ from_face == 3 }}'
|
|
sequence: !input three_to_four
|
|
- conditions: '{{ from_face == 5 }}'
|
|
sequence: !input five_to_four
|
|
- conditions: '{{ from_face == 6 }}'
|
|
sequence: !input six_to_four
|
|
- conditions:
|
|
- '{{ flip_degrees == 90 and activated_face == 5 }}'
|
|
sequence:
|
|
- choose:
|
|
- conditions: '{{ from_face == 1 }}'
|
|
sequence: !input one_to_five
|
|
- conditions: '{{ from_face == 3 }}'
|
|
sequence: !input three_to_five
|
|
- conditions: '{{ from_face == 4 }}'
|
|
sequence: !input four_to_five
|
|
- conditions: '{{ from_face == 6 }}'
|
|
sequence: !input six_to_five
|
|
- conditions:
|
|
- '{{ flip_degrees == 90 and activated_face == 6 }}'
|
|
sequence:
|
|
- choose:
|
|
- conditions: '{{ from_face == 1 }}'
|
|
sequence: !input one_to_six
|
|
- conditions: '{{ from_face == 2 }}'
|
|
sequence: !input two_to_six
|
|
- conditions: '{{ from_face == 4 }}'
|
|
sequence: !input four_to_six
|
|
- conditions: '{{ from_face == 5 }}'
|
|
sequence: !input five_to_six
|
|
- conditions:
|
|
- '{{ value == flip180 + activated_face - 1 }}'
|
|
sequence:
|
|
- choose:
|
|
- conditions: '{{ activated_face == 1 }}'
|
|
sequence: !input four_to_one
|
|
- conditions: '{{ activated_face == 2 }}'
|
|
sequence: !input five_to_two
|
|
- conditions: '{{ activated_face == 3 }}'
|
|
sequence: !input six_to_three
|
|
- conditions: '{{ activated_face == 4 }}'
|
|
sequence: !input one_to_four
|
|
- conditions: '{{ activated_face == 5 }}'
|
|
sequence: !input two_to_five
|
|
- conditions: '{{ activated_face == 6 }}'
|
|
sequence: !input three_to_six
|
|
- conditions:
|
|
- '{{ command == ''knock'' }}'
|
|
sequence:
|
|
- service: input_number.set_value
|
|
target:
|
|
entity_id: '{{ active_face_entity }}'
|
|
data:
|
|
value: '{{ activated_face | int }}'
|
|
- choose:
|
|
- conditions: '{{ knock_any_side }}'
|
|
sequence: !input cube_knock_any
|
|
- conditions: '{{ activated_face == 1 }}'
|
|
sequence: !input one_to_one
|
|
- conditions: '{{ activated_face == 2 }}'
|
|
sequence: !input two_to_two
|
|
- conditions: '{{ activated_face == 3 }}'
|
|
sequence: !input three_to_three
|
|
- conditions: '{{ activated_face == 4 }}'
|
|
sequence: !input four_to_four
|
|
- conditions: '{{ activated_face == 5 }}'
|
|
sequence: !input five_to_five
|
|
- conditions: '{{ activated_face == 6 }}'
|
|
sequence: !input six_to_six
|
|
- conditions:
|
|
- '{{ command == ''slide'' }}'
|
|
sequence:
|
|
- service: input_number.set_value
|
|
target:
|
|
entity_id: '{{ active_face_entity }}'
|
|
data:
|
|
value: '{{ activated_face | int }}'
|
|
- choose:
|
|
- conditions: '{{ slide_any_side }}'
|
|
sequence: !input cube_slide_any
|
|
- conditions:
|
|
- '{{ value == slide + activated_face - 1 }}'
|
|
sequence:
|
|
- choose:
|
|
- conditions: '{{ activated_face == 1 }}'
|
|
sequence: !input slide_on_one
|
|
- conditions: '{{ activated_face == 2 }}'
|
|
sequence: !input slide_on_two
|
|
- conditions: '{{ activated_face == 3 }}'
|
|
sequence: !input slide_on_three
|
|
- conditions: '{{ activated_face == 4 }}'
|
|
sequence: !input slide_on_four
|
|
- conditions: '{{ activated_face == 5 }}'
|
|
sequence: !input slide_on_five
|
|
- conditions: '{{ activated_face == 6 }}'
|
|
sequence: !input slide_on_six
|
|
- conditions:
|
|
- '{{ command == ''rotate_left'' and rotate_any_side }}'
|
|
sequence: !input rotate_left
|
|
- conditions:
|
|
- '{{ command == ''rotate_left'' and active_face == 1 }}'
|
|
sequence: !input rotate_left_side_1
|
|
- conditions:
|
|
- '{{ command == ''rotate_left'' and active_face == 2 }}'
|
|
sequence: !input rotate_left_side_2
|
|
- conditions:
|
|
- '{{ command == ''rotate_left'' and active_face == 3 }}'
|
|
sequence: !input rotate_left_side_3
|
|
- conditions:
|
|
- '{{ command == ''rotate_left'' and active_face == 4 }}'
|
|
sequence: !input rotate_left_side_4
|
|
- conditions:
|
|
- '{{ command == ''rotate_left'' and active_face == 5 }}'
|
|
sequence: !input rotate_left_side_5
|
|
- conditions:
|
|
- '{{ command == ''rotate_left'' and active_face == 6 }}'
|
|
sequence: !input rotate_left_side_6
|
|
- conditions:
|
|
- '{{ command == ''rotate_right'' and rotate_any_side }}'
|
|
sequence: !input rotate_right
|
|
- conditions:
|
|
- '{{ command == ''rotate_right'' and active_face == 1 }}'
|
|
sequence: !input rotate_right_side_1
|
|
- conditions:
|
|
- '{{ command == ''rotate_right'' and active_face == 2 }}'
|
|
sequence: !input rotate_right_side_2
|
|
- conditions:
|
|
- '{{ command == ''rotate_right'' and active_face == 3 }}'
|
|
sequence: !input rotate_right_side_3
|
|
- conditions:
|
|
- '{{ command == ''rotate_right'' and active_face == 4 }}'
|
|
sequence: !input rotate_right_side_4
|
|
- conditions:
|
|
- '{{ command == ''rotate_right'' and active_face == 5 }}'
|
|
sequence: !input rotate_right_side_5
|
|
- conditions:
|
|
- '{{ command == ''rotate_right'' and active_face == 6 }}'
|
|
sequence: !input rotate_right_side_6
|
|
- conditions:
|
|
- '{{ command == ''shake'' or value == shake }}'
|
|
sequence: !input cube_shake
|
|
- conditions:
|
|
- '{{ command == ''drop'' or value == drop }}'
|
|
sequence: !input cube_drop
|