Will pushing from the server break anything?

This commit is contained in:
HomeAssistant
2025-12-06 09:12:49 -05:00
parent 78cd67a560
commit a49d981ad4
225 changed files with 2241 additions and 2237 deletions
@@ -20,7 +20,7 @@ trigger:
# - platform: state
# id: motion
# entity_id: group.front_room_motion
# entity_id: binary_sensor.front_room_motion
# to: "on"
- platform: state
@@ -119,7 +119,7 @@ action:
condition: state
entity_id: light.front_room_hue
state: "on"
- "{{ states('sensor.front_room_light_level') | float(default=0) < states('input_number.front_room_light_level_trigger') | float(default=0) }}"
- "{{ states('sensor.front_room_hue_motion_sensor_illuminance') | float(default=0) < states('input_number.front_room_light_level_trigger') | float(default=0) }}"
sequence:
- action: scene.turn_on
data:
@@ -137,7 +137,7 @@ action:
condition: state
entity_id: light.front_room_hue
state: "off"
- "{{ states('sensor.front_room_light_level') | float(default=0) < states('input_number.front_room_light_level_trigger') | float(default=0) }}"
- "{{ states('sensor.front_room_hue_motion_sensor_illuminance') | float(default=0) < states('input_number.front_room_light_level_trigger') | float(default=0) }}"
sequence:
- action: scene.turn_on
target:
@@ -149,7 +149,7 @@ action:
condition: state
entity_id: light.front_room_hue
state: "on"
- "{{ states('sensor.front_room_light_level') | float(default=0) < states('input_number.front_room_light_level_trigger') | float(default=0) }}"
- "{{ states('sensor.front_room_hue_motion_sensor_illuminance') | float(default=0) < states('input_number.front_room_light_level_trigger') | float(default=0) }}"
sequence:
- action: scene.turn_on
data:
@@ -163,7 +163,7 @@ action:
condition: state
entity_id: light.front_room_hue
state: "off"
- "{{ states('sensor.front_room_light_level') | float(default=0) < states('input_number.front_room_light_level_trigger') | float(default=0) }}"
- "{{ states('sensor.front_room_hue_motion_sensor_illuminance') | float(default=0) < states('input_number.front_room_light_level_trigger') | float(default=0) }}"
sequence:
- action: scene.turn_on
target: