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@@ -0,0 +1,92 @@
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alias: Master Bedroom Lights to Off
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id: automation_master_bedroom_lights_to_off
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mode: single
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# Hide warnings when triggered while in delay.
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max_exceeded: silent
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trigger:
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- platform: state
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entity_id: input_select.master_bedroom_mode
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- platform: state
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entity_id: input_boolean.master_bedroom_occupied
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to: 'off'
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- platform: state
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id: light_level
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entity_id: binary_sensor.entryway_naturally_lit
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from: 'off'
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to: 'on'
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#- platform: time_pattern
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# minutes: "/5"
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condition:
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- condition: state
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entity_id: light.master_bedroom_hue
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state: 'on'
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- alias: "Master Bedroom light cycle not on"
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condition: state
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entity_id: input_boolean.master_bedroom_light_cycle
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state: "off"
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- condition: or
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conditions:
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- condition: state
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entity_id: light.master_bedroom_1
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state: 'on'
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- condition: state
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entity_id: light.master_bedroom_2
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state: 'on'
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- condition: state
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entity_id: light.master_bedroom_3
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state: 'on'
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- condition: or
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conditions:
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- condition: state
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entity_id: input_select.master_bedroom_mode
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state: 'Off'
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- condition: state
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entity_id: input_boolean.master_bedroom_occupied
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state: 'off'
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- condition: state
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entity_id: input_select.master_bedroom_mode
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state: 'Nightlight'
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action:
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- choose:
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- conditions:
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- condition: state
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entity_id: input_boolean.lighting_automations
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state: 'on'
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- condition: or
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conditions:
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- condition: state
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entity_id: input_select.master_bedroom_mode
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state: 'Off'
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- condition: state
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entity_id: input_boolean.master_bedroom_occupied
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state: 'off'
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- condition: not
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conditions:
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- condition: state
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entity_id: input_select.master_bedroom_mode
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state: 'Manual'
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sequence:
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- service: scene.turn_on
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data:
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transition: 5
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target:
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entity_id: scene.master_bedroom_hue_off
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default:
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- service: light.turn_off
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target:
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entity_id:
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- light.master_bedroom_1
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- light.master_bedroom_2
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- light.master_bedroom_3
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- light.accent
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- light.master_bedroom_accent
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