Refactor bed occupancy sensors and related automations

- Updated nursery automation to use input booleans for bed occupancy instead of binary sensors.
- Changed conditions in nursery automation to improve readability and consistency.
- Modified binary sensor configurations for master bedroom and nursery to use input booleans.
- Removed unused input number configurations related to master bed load cells.
- Updated UI configurations to reflect changes in entity types from binary sensors to input booleans.
- Cleaned up camera view configurations and adjusted styles for better layout.
- Removed deprecated master bed YAML configuration and archived it for future reference.
- Enhanced ESPHome configurations for white and black beds, including improved logging and diagnostics.
This commit is contained in:
CeeWeasel
2025-07-19 13:37:45 -04:00
parent a533240fc3
commit 4e0e55ac3c
49 changed files with 605 additions and 890 deletions
+23 -23
View File
@@ -4,42 +4,42 @@ id: automation_nursery_into_bed
trigger:
- platform: state
entity_id: binary_sensor.black_bed_occupied
to: 'on'
for: '00:00:30'
to: "on"
for: "00:00:30"
- platform: state
entity_id: binary_sensor.white_bed_occupied
to: 'on'
for: '00:00:30'
entity_id: input_boolean.white_bed_occupied
to: "on"
for: "00:00:30"
condition:
- condition: or
conditions:
- condition: state
entity_id: input_boolean.home_occupied
state: 'on'
- condition: state
entity_id: input_boolean.guest_mode
state: 'on'
- condition: state
entity_id: input_boolean.home_occupied
state: "on"
- condition: state
entity_id: input_boolean.guest_mode
state: "on"
- condition: or
conditions:
- condition: state
entity_id: input_boolean.emmett_home
state: 'on'
- condition: state
entity_id: input_boolean.bridget_home
state: 'on'
- condition: state
entity_id: input_boolean.ebin_home
state: 'on'
- condition: state
entity_id: input_boolean.emmett_home
state: "on"
- condition: state
entity_id: input_boolean.bridget_home
state: "on"
- condition: state
entity_id: input_boolean.ebin_home
state: "on"
- condition: state
entity_id: input_boolean.nursery_light_cycle
state: 'off'
state: "off"
- condition: state
entity_id: input_select.nursery_mode
state: 'Nightlight'
state: "Nightlight"
- condition: state
entity_id: light.nursery_hue
state: 'on'
state: "on"
action:
- service: light.turn_on